Derpty Derp
Dead Man's Game
1
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Posted - 2015.11.05 18:42:00 -
[2] - Quote
Kallas Hallytyr wrote: Small Turret Ranges: Missile (200); Railgun (250); Blaster (about 5...)
I laughed at that, nice one xD
But I gotta say the current small blaster is pretty useful... I mean it doesn't hit much above about 100 meters, but up to that (with perseverance) you can mostly shred someones health in seconds. (From an LAV/Tank... Useless from a moving dropship.)
TIMMY DAVIS wrote: It's too easy to kill LAV's. One, at most two, hits from a Swarm will kill every LAV I've encountered (seemingly even Basic or Militia Swarms.)
That's because hardly anyone uses a well fit LAV (pretty much limited to the Saga-II, which no one is specced into.) I often park my blaster LAV infront of a swarmer, switch to the turret and spray them to hell (all while they throw nades and pew-pew missiles.) Then I just hit the shield booster and drive off with full hp.
TIMMY DAVIS wrote: Thanks for reading this
You're welcome...
Tesfa Alem wrote:Here are the AV ranges plotted out by yours truly.And that is only the area covered if the AV'er was at Alpha, let alone on towers on either side of the bridge, or any map in general. 150 meters allwos a swarmer to protect his team in the immediate area, beyong small turret effective ranges. (which i will add to this post later) 250m is lock on is pretty ludicrous it shuts down the entire playable area of the map. Especially for an autotargeting system. As much as you may not like it, pilots do get to play Dust. Ooh a visual representation of the known ranges, nice... But still ignores everything you've been ignoring from the start.
Heck fly up 200m above the enemy team, have someone scan for you... Watch the little red dots remain very very still... fly towards them firing directly at them... Then watch as they all suddenly teleport and find that everything missed (unless for some reason they actually did stand still for that length of time.)
1e 3peat wrote: And that is what I am disputing. Even though sometimes the rendering can get in the way. That's more of an anecdotal complaint because it doesn't happen most of the time.
The rendering issue isn't just a bug that occasionally happens, it's something experianced vehicle users have to deal with on a game by game basis. I am just about stupid enough to take on multiple swarmers with my missile ads, but when I do I know I have to be able to tank several swarms, because you'll already have the second set locked by the time you appear on my screen. |